
lag kills
Voodoo Tactical Ghost Syndicate.
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Posted - 2010.10.21 06:54:00 -
[2]
Edited by: lag kills on 21/10/2010 06:55:37
Originally by: Diomidis You don't run away from Pilgrims they should be running away from u - you can safely orbit them @ range and your dmg projection is vastly superior to theirs.
You basically use the Vaga aggressively. You engage pretty much anything that cannot neut / web you at the edge of point range (22-24km) and you avoid web/scram ranges completely, unless you are fighting vs. something that you would call "easy kill" - that is most cruisers, frigates, recons etc.
Usually vagas are flown with 220s and a med neut + dmg drones, but many ppl switch to ECM drones or drop the neut (and possibly some tank) for 425mm ACs...you out-range most medium ships turret ships and you vastly out-maneuver / outrun anything bigger than a frig. Fast stuff with heavy neuts are your enemy - Tempests, Machs and such BSs are NOT an easy target to move against unless a heavy gang is REALLY close to support you.
When not sure, you always engage from a distance, orbiting @ the edge of the disruptor range and gambling / knowing that you will be able to maneuver out of point range if you get heavy neuted or out-gunned. That is the safe approach most ppl use "solo" or as forward tacklers against stuff bigger than yourself. Usually you are able to warp out even against multiple foes, unless you get scram/webbed or come face to face with your natural enemies: curses that can kill your speed, and speed = life, or Rapiers that can do the same. Remember, that with proper ammo loaded, you vastly out-dmg a rapier @ point range and it cannot take you solo unless he TDs you at the same time or something like that. You even have good chances to drive solo curses to disengage unless they TD you.
Vagas get decent DPS and pretty good tracking for a HAC, so against weaker opponents it's not uncommon to move as close as possible to your optimal for max dps. Dual LSE vagas are pretty resilient (combination of resists/EHP, relatively small sig, speed) and rigs + DC II can push it's tank above of that most HACs and Recons achieve, while at the same time you out-run and possibly out-dmg nearly all of them due to the huge falloff that allows you to exploit your speed advantage by kiting them.
awesome awesome post. thanks a lot. i've actually been able to fly the ship for a long time but soon after i had it trained i took a two year break. so, i have the basic principles down, just not much in-game experience or knowledge in specific matchups. things are a little different now with neuts, tracking enhancers, ACs getting some love.
what i use is this. the diagnostic is there because even with perfect skills, a suitcase or nano won't fit without an implant that would replace my current 'rogue' speed implant. so i put on a polycarb, instead of a second extender. slowly saving the LP for a republic fleet disruptor.
[Vagabond, vag] Gyrostabilizer II Gyrostabilizer II Power Diagnostic System II Tracking Enhancer II Tracking Enhancer II
Large Shield Extender II Large Shield Extender II Y-T8 Overcharged Hydrocarbon I Microwarpdrive Warp Disruptor II
220mm Vulcan AutoCannon II 220mm Vulcan AutoCannon II 220mm Vulcan AutoCannon II 220mm Vulcan AutoCannon II 220mm Vulcan AutoCannon II 50W Infectious Power System Malfunction
Medium Polycarbon Engine Housing I Medium Core Defence Field Extender I
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